Table of Contents

Class RokidFrameSource

네임스페이스
easyar
어셈블리
EasyAR.Sense.Ext.Rokid.dll

Custom frame source that connects Rokid output to EasyAR input in the scene. It provides Rokid support through the custom camera feature of EasyAR Sense.

This frame source is a motion tracking device and outputs motion data in ARSession.

To use this frame source, ``Rokid Unity OpenXR Plugin (com.rokid.openxr)`` is required. You need to configure Rokid Unity OpenXR Plugin (com.rokid.openxr) according to the official documentation.

public class RokidFrameSource : ExternalDeviceMotionFrameSource
상속
RokidFrameSource
상속된 멤버

속성

CameraCandidate

public Camera CameraCandidate { get; set; }

CameraFrameStarted

제공됩니다 only when creating a new frame source. It is accessed throughout the entire lifecycle of ARSession.

여부 camera frame input has started.

protected override bool CameraFrameStarted { get; }

DeviceCameras

제공됩니다 only when creating a new frame source. It is accessed only when CameraFrameStarted is true.

The device cameras that provide camera frame data. If camera frame data is provided by multiple cameras, the list needs to contain all cameras.

Ensure that the value is correct when CameraFrameStarted is true.

protected override List<FrameSourceCamera> DeviceCameras { get; }

Display

제공됩니다 only when creating a new frame source. It is accessed only during Assemble().

제공합니다 display system information. You can use DefaultSystemDisplay or DefaultHMDDisplay to get default display information.

protected override IDisplay Display { get; }

IsAvailable

제공됩니다 only when creating a new frame source. It is accessed only during Assemble().

여부 the current frame source is available.

If the value is null, CheckAvailability() will be called, and the value will be obtained after Coroutine ends.

protected override Optional<bool> IsAvailable { get; }

IsHMD

제공됩니다 only when creating a new frame source. It is accessed only during Assemble().

여부 the current frame source is a head-mounted display. If it is, diagnostic information will be displayed on a 3D panel in front of the camera.

Some frame filters behave differently when running on the device.

protected override bool IsHMD { get; }

OriginType

device origin type입니다.

protected override ExternalDeviceFrameSource.DeviceOriginType OriginType { get; }

메서드

Awake()

protected override void Awake()

LateUpdate()

protected virtual void LateUpdate()

OnApplicationPause(bool)

protected override void OnApplicationPause(bool pause)

매개 변수

pause

OnDestroy()

protected override void OnDestroy()

OnSessionStart(ARSession)

제공됩니다 only when creating a new frame source. It is accessed only during StartSession().

처리합니다 session startup if this frame source has already been assembled into Assembly. This method is designed for lazy initialization. You can perform AR-specific initialization work in this method.

protected override void OnSessionStart(ARSession session)

매개 변수

session

OnSessionStop()

제공됩니다 only when creating a new frame source. It is accessed during StopSession(bool) or another session stop/damage process.

처리합니다 session stop if this frame source has already been assembled into Assembly. You can use this method to destroy resources created by StartSession() and during session running and restore internal state. This method is guaranteed to be called before the session is destroyed. If the frame source is destroyed before the session, it will not be called and the session will be corrupted.

protected override void OnSessionStop()