Class ExternalFrameSource
- Namespace
- easyar
- Assembly
- EasyAR.Sense.dll
An external frame source represents a frame source not built into EasyAR Sense. It is used to support AR Engine, AR Foundation, or head-mounted displays, and can also be used to define your own frame source.
You can implement a custom camera by inheriting from some subtypes of ExternalFrameSource, but you cannot directly inherit from ExternalFrameSource. A custom camera typically represents a new device or a new way of data input.
When using trial products (Personal Edition license, Trial XR license, or Trial Mega service, etc.) with a custom camera or head-mounted display, EasyAR Sense will stop responding after a fixed, limited time following each startup.
public abstract class ExternalFrameSource : FrameSource
- Inheritance
-
ExternalFrameSource
- Derived
- Inherited Members
Properties
ReceivedFrameCount
The number of frames acquired. Typically used in debugging. If this number stops increasing, it is usually a hardware issue; replugging the device (such as Nreal) may resolve it.
public int ReceivedFrameCount { get; }
Methods
Awake()
protected virtual void Awake()
OnApplicationPause(bool)
protected virtual void OnApplicationPause(bool pause)
Parameters
pause
OnDestroy()
protected virtual void OnDestroy()
OnSessionStart(ARSession)
Providedonlywhencreatinganewframesource.ItisaccessedonlyduringtheStartSessionprocessof
Handlessessionstartupifthisframesourcehasbeenassembledinto
protected override void OnSessionStart(ARSession session)
Parameters
session
OnSessionStop()
Providedonlywhencreatinganewframesource.Itisaccessedduring
Handlessessionstopifthisframesourcehasbeenassembledinto
protected override void OnSessionStop()
TryAcquireBuffer(int)
Attempts to acquire a memory block from the memory pool.
protected Optional<Buffer> TryAcquireBuffer(int size)
Parameters
size