Class CameraParameters
camera parameters, incluant la taille de l'image, focal length, principal point, le type de camera et l'angle de rotation de la camera par rapport a la device natural orientation.
CameraParameters
Constructeurs
CameraParameters
void easyar_CameraParameters__ctor(easyar_Vec2I imageSize, easyar_Vec2F focalLength, easyar_Vec2F principalPoint, easyar_CameraDeviceType cameraDeviceType, int cameraOrientation, easyar_CameraParameters * * Return)
CameraParameters(Vec2I imageSize, Vec2F focalLength, Vec2F principalPoint, CameraDeviceType cameraDeviceType, int cameraOrientation)
public CameraParameters(@Nonnull Vec2I imageSize, @Nonnull Vec2F focalLength, @Nonnull Vec2F principalPoint, int cameraDeviceType, int cameraOrientation)
constructor(imageSize: Vec2I, focalLength: Vec2F, principalPoint: Vec2F, cameraDeviceType: Int, cameraOrientation: Int)
+ (easyar_CameraParameters *) create:(easyar_Vec2I *)imageSize focalLength:(easyar_Vec2F *)focalLength principalPoint:(easyar_Vec2F *)principalPoint cameraDeviceType:(easyar_CameraDeviceType)cameraDeviceType cameraOrientation:(int)cameraOrientation
public convenience init(_ imageSize: Vec2I, _ focalLength: Vec2F, _ principalPoint: Vec2F, _ cameraDeviceType: CameraDeviceType, _ cameraOrientation: Int32)
public CameraParameters(Vec2I imageSize, Vec2F focalLength, Vec2F principalPoint, CameraDeviceType cameraDeviceType, int cameraOrientation)
Paramètres
Méthodes
size
easyar_Vec2I easyar_CameraParameters_size(const easyar_CameraParameters * This)
public @Nonnull Vec2I size()
public func size() -> Vec2I
public virtual Vec2I size()
Retours
focalLength
Focal length. La distance entre l'optical center equivalent de la camera et le plan CCD divisee par la unit pixel density dans les directions largeur et hauteur. L'unite est le pixel.
easyar_Vec2F easyar_CameraParameters_focalLength(const easyar_CameraParameters * This)
public @Nonnull Vec2F focalLength()
- (easyar_Vec2F *)focalLength
public func focalLength() -> Vec2F
public virtual Vec2F focalLength()
Retours
principalPoint
Principal point. Les coordonnees en pixels depuis le point d'intersection du principal optical axis de la camera sur le plan CCD jusqu'au coin superieur gauche de l'image. L'unite est le pixel.
easyar_Vec2F easyar_CameraParameters_principalPoint(const easyar_CameraParameters * This)
public @Nonnull Vec2F principalPoint()
fun principalPoint(): Vec2F
- (easyar_Vec2F *)principalPoint
public func principalPoint() -> Vec2F
public virtual Vec2F principalPoint()
Retours
cameraModelType
easyar_CameraModelType easyar_CameraParameters_cameraModelType(const easyar_CameraParameters * This)
CameraModelType cameraModelType()
public int cameraModelType()
fun cameraModelType(): Int
- (easyar_CameraModelType)cameraModelType
public func cameraModelType() -> CameraModelType
public virtual CameraModelType cameraModelType()
Retours
cameraDeviceType
Type de camera device. Default camera, back camera ou front camera. Les appareils desktop sont tous default camera, tandis que les appareils mobiles distinguent back camera et front camera.
easyar_CameraDeviceType easyar_CameraParameters_cameraDeviceType(const easyar_CameraParameters * This)
CameraDeviceType cameraDeviceType()
public int cameraDeviceType()
fun cameraDeviceType(): Int
- (easyar_CameraDeviceType)cameraDeviceType
public func cameraDeviceType() -> CameraDeviceType
public virtual CameraDeviceType cameraDeviceType()
Retours
cameraOrientation
L'angle de rotation horaire requis lors de l'affichage de la camera image dans la device natural orientation. La plage est [0, 360). Les telephones Android et certaines tablettes Android sont a 90 degres. Les lunettes Android et certaines tablettes Android sont a 0 degre. Les appareils iOS existants sont tous a 90 degres.
int easyar_CameraParameters_cameraOrientation(const easyar_CameraParameters * This)
public int cameraOrientation()
fun cameraOrientation(): Int
public func cameraOrientation() -> Int32
public virtual int cameraOrientation()
Retours
createWithDefaultIntrinsics
Cree CameraParameters avec les default camera intrinsics. Les default camera intrinsics (focal length et principal point) sont calcules automatiquement a partir de la taille de l'image, mais ils ne sont pas particulierement precis.
void easyar_CameraParameters_createWithDefaultIntrinsics(easyar_Vec2I imageSize, easyar_CameraDeviceType cameraDeviceType, int cameraOrientation, easyar_CameraParameters * * Return)
static std::shared_ptr<CameraParameters> createWithDefaultIntrinsics(Vec2I imageSize, CameraDeviceType cameraDeviceType, int cameraOrientation)
public static @Nonnull CameraParameters createWithDefaultIntrinsics(@Nonnull Vec2I imageSize, int cameraDeviceType, int cameraOrientation)
companion object fun createWithDefaultIntrinsics(imageSize: Vec2I, cameraDeviceType: Int, cameraOrientation: Int): CameraParameters
+ (easyar_CameraParameters *)createWithDefaultIntrinsics:(easyar_Vec2I *)imageSize cameraDeviceType:(easyar_CameraDeviceType)cameraDeviceType cameraOrientation:(int)cameraOrientation
public static func createWithDefaultIntrinsics(_ imageSize: Vec2I, _ cameraDeviceType: CameraDeviceType, _ cameraOrientation: Int32) -> CameraParameters
public static CameraParameters createWithDefaultIntrinsics(Vec2I imageSize, CameraDeviceType cameraDeviceType, int cameraOrientation)
Paramètres
Retours
tryCreateWithCustomIntrinsics
Cree CameraParameters avec des custom camera intrinsics. Les camera intrinsics (focal length, principal point, distortion coefficients) et le camera model doivent etre specifies. Pour les camera model pris en charge, reportez-vous a CameraModelType. Remarque: utilisez cette interface avec prudence. Des donnees d'entree incorrectes peuvent faire echouer la creation de l'objet et retourner empty.
void easyar_CameraParameters_tryCreateWithCustomIntrinsics(easyar_Vec2I imageSize, easyar_ListOfFloat * cameraParamList, easyar_CameraModelType cameraModel, easyar_CameraDeviceType cameraDeviceType, int cameraOrientation, easyar_OptionalOfCameraParameters * Return)
static std::optional<std::shared_ptr<CameraParameters>> tryCreateWithCustomIntrinsics(Vec2I imageSize, std::vector<float> cameraParamList, CameraModelType cameraModel, CameraDeviceType cameraDeviceType, int cameraOrientation)
public static @Nullable CameraParameters tryCreateWithCustomIntrinsics(@Nonnull Vec2I imageSize, java.util.@Nonnull ArrayList<java.lang.@Nonnull Float> cameraParamList, int cameraModel, int cameraDeviceType, int cameraOrientation)
companion object fun tryCreateWithCustomIntrinsics(imageSize: Vec2I, cameraParamList: ArrayList<Float>, cameraModel: Int, cameraDeviceType: Int, cameraOrientation: Int): CameraParameters?
+ (easyar_CameraParameters *)tryCreateWithCustomIntrinsics:(easyar_Vec2I *)imageSize cameraParamList:(NSArray<NSNumber *> *)cameraParamList cameraModel:(easyar_CameraModelType)cameraModel cameraDeviceType:(easyar_CameraDeviceType)cameraDeviceType cameraOrientation:(int)cameraOrientation
public static func tryCreateWithCustomIntrinsics(_ imageSize: Vec2I, _ cameraParamList: [Float], _ cameraModel: CameraModelType, _ cameraDeviceType: CameraDeviceType, _ cameraOrientation: Int32) -> CameraParameters?
public static Optional<CameraParameters> tryCreateWithCustomIntrinsics(Vec2I imageSize, List<float> cameraParamList, CameraModelType cameraModel, CameraDeviceType cameraDeviceType, int cameraOrientation)
Paramètres
Retours
| Type |
Description |
| Optional<> |
|
getResized
Obtient des CameraParameters equivalents apres le changement de taille de la camera image.
void easyar_CameraParameters_getResized(easyar_CameraParameters * This, easyar_Vec2I imageSize, easyar_CameraParameters * * Return)
std::shared_ptr<CameraParameters> getResized(Vec2I imageSize)
public @Nonnull CameraParameters getResized(@Nonnull Vec2I imageSize)
fun getResized(imageSize: Vec2I): CameraParameters
- (easyar_CameraParameters *)getResized:(easyar_Vec2I *)imageSize
public func getResized(_ imageSize: Vec2I) -> CameraParameters
public virtual CameraParameters getResized(Vec2I imageSize)
Paramètres
| Nom |
Type |
Description |
| imageSize |
Vec2I |
|
Retours
imageOrientation
Calcule l'angle horaire selon lequel l'image doit etre tournee par rapport au screen afin de s'aligner sur le screen. screenRotation est l'angle de rotation horaire de la screen image par rapport a la natural orientation. Pour iOS: * UIInterfaceOrientationPortrait: screenRotation = 0 * UIInterfaceOrientationLandscapeRight: screenRotation = 90 * UIInterfaceOrientationPortraitUpsideDown: screenRotation = 180 * UIInterfaceOrientationLandscapeLeft: screenRotation = 270 Pour Android: * Surface.ROTATION_0: screenRotation = 0 * Surface.ROTATION_90: screenRotation = 90 * Surface.ROTATION_180: screenRotation = 180 * Surface.ROTATION_270: screenRotation = 270
int easyar_CameraParameters_imageOrientation(const easyar_CameraParameters * This, int screenRotation)
int imageOrientation(int screenRotation)
public int imageOrientation(int screenRotation)
fun imageOrientation(screenRotation: Int): Int
- (int)imageOrientation:(int)screenRotation
public func imageOrientation(_ screenRotation: Int32) -> Int32
public virtual int imageOrientation(int screenRotation)
Paramètres
| Nom |
Type |
Description |
| screenRotation |
Int32 |
|
Retours
imageHorizontalFlip
Calcule si l'image doit etre retournee horizontalement. Lors du rendu de l'image, la rotation est appliquee d'abord, puis le flipping. Lorsque cameraDeviceType est front camera, le flipping est effectue automatiquement; manualHorizontalFlip peut etre transmis pour appliquer un flipping manuel supplementaire.
bool easyar_CameraParameters_imageHorizontalFlip(const easyar_CameraParameters * This, bool manualHorizontalFlip)
bool imageHorizontalFlip(bool manualHorizontalFlip)
public boolean imageHorizontalFlip(boolean manualHorizontalFlip)
fun imageHorizontalFlip(manualHorizontalFlip: Boolean): Boolean
- (bool)imageHorizontalFlip:(bool)manualHorizontalFlip
public func imageHorizontalFlip(_ manualHorizontalFlip: Bool) -> Bool
public virtual bool imageHorizontalFlip(bool manualHorizontalFlip)
Paramètres
| Nom |
Type |
Description |
| manualHorizontalFlip |
Boolean |
|
Retours
projection
Calcule la perspective projection matrix necessaire au rendu des virtual objects, en transformant les points du camera coordinate system vers le clip coordinate system ([-1, 1]^4), y compris la rotation autour de l'axe z. La perspective projection matrix a la meme forme qu'OpenGL: la matrix est multipliee a droite par le column vector des coordonnees homogenes du point, et non a gauche comme dans Direct3D. Les donnees sont organisees en ordre row-major, oppose a l'ordre column-major d'OpenGL. Les definitions du clip coordinate system et du normalized device coordinate system sont identiques aux valeurs par defaut d'OpenGL.
easyar_Matrix44F easyar_CameraParameters_projection(const easyar_CameraParameters * This, float nearPlane, float farPlane, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
Matrix44F projection(float nearPlane, float farPlane, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
public @Nonnull Matrix44F projection(float nearPlane, float farPlane, float viewportAspectRatio, int screenRotation, boolean combiningFlip, boolean manualHorizontalFlip)
fun projection(nearPlane: Float, farPlane: Float, viewportAspectRatio: Float, screenRotation: Int, combiningFlip: Boolean, manualHorizontalFlip: Boolean): Matrix44F
- (easyar_Matrix44F *)projection:(float)nearPlane farPlane:(float)farPlane viewportAspectRatio:(float)viewportAspectRatio screenRotation:(int)screenRotation combiningFlip:(bool)combiningFlip manualHorizontalFlip:(bool)manualHorizontalFlip
public func projection(_ nearPlane: Float, _ farPlane: Float, _ viewportAspectRatio: Float, _ screenRotation: Int32, _ combiningFlip: Bool, _ manualHorizontalFlip: Bool) -> Matrix44F
public virtual Matrix44F projection(float nearPlane, float farPlane, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
Paramètres
| Nom |
Type |
Description |
| nearPlane |
Single |
|
| farPlane |
Single |
|
| viewportAspectRatio |
Single |
|
| screenRotation |
Int32 |
|
| combiningFlip |
Boolean |
|
| manualHorizontalFlip |
Boolean |
|
Retours
imageProjection
Calcule la orthographic projection matrix necessaire au rendu de la camera background image, en transformant les points de l'image rectangle coordinate system ([-1, 1]^2) vers le clip coordinate system ([-1, 1]^4), y compris la rotation autour de l'axe z, tandis que les deux dimensions non definies restent inchangees. La orthographic projection matrix a la meme forme qu'OpenGL: la matrix est multipliee a droite par les coordonnees homogenes du point, et non a gauche comme dans Direct3D. Les donnees sont organisees en ordre row-major, oppose a l'ordre column-major d'OpenGL. Les definitions du clip coordinate system et du normalized device coordinate system sont identiques aux valeurs par defaut d'OpenGL.
easyar_Matrix44F easyar_CameraParameters_imageProjection(const easyar_CameraParameters * This, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
Matrix44F imageProjection(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
public @Nonnull Matrix44F imageProjection(float viewportAspectRatio, int screenRotation, boolean combiningFlip, boolean manualHorizontalFlip)
fun imageProjection(viewportAspectRatio: Float, screenRotation: Int, combiningFlip: Boolean, manualHorizontalFlip: Boolean): Matrix44F
- (easyar_Matrix44F *)imageProjection:(float)viewportAspectRatio screenRotation:(int)screenRotation combiningFlip:(bool)combiningFlip manualHorizontalFlip:(bool)manualHorizontalFlip
public func imageProjection(_ viewportAspectRatio: Float, _ screenRotation: Int32, _ combiningFlip: Bool, _ manualHorizontalFlip: Bool) -> Matrix44F
public virtual Matrix44F imageProjection(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip)
Paramètres
| Nom |
Type |
Description |
| viewportAspectRatio |
Single |
|
| screenRotation |
Int32 |
|
| combiningFlip |
Boolean |
|
| manualHorizontalFlip |
Boolean |
|
Retours
screenCoordinatesFromImageCoordinates
Transforme de l'image coordinate system ([0, 1]^2) vers le screen coordinate system ([0, 1]^2). Dans les deux coordinate system, x pointe vers la droite, y vers le bas, et l'origin se trouve dans le coin superieur gauche.
easyar_Vec2F easyar_CameraParameters_screenCoordinatesFromImageCoordinates(const easyar_CameraParameters * This, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, easyar_Vec2F imageCoordinates)
Vec2F screenCoordinatesFromImageCoordinates(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, Vec2F imageCoordinates)
public @Nonnull Vec2F screenCoordinatesFromImageCoordinates(float viewportAspectRatio, int screenRotation, boolean combiningFlip, boolean manualHorizontalFlip, @Nonnull Vec2F imageCoordinates)
fun screenCoordinatesFromImageCoordinates(viewportAspectRatio: Float, screenRotation: Int, combiningFlip: Boolean, manualHorizontalFlip: Boolean, imageCoordinates: Vec2F): Vec2F
- (easyar_Vec2F *)screenCoordinatesFromImageCoordinates:(float)viewportAspectRatio screenRotation:(int)screenRotation combiningFlip:(bool)combiningFlip manualHorizontalFlip:(bool)manualHorizontalFlip imageCoordinates:(easyar_Vec2F *)imageCoordinates
public func screenCoordinatesFromImageCoordinates(_ viewportAspectRatio: Float, _ screenRotation: Int32, _ combiningFlip: Bool, _ manualHorizontalFlip: Bool, _ imageCoordinates: Vec2F) -> Vec2F
public virtual Vec2F screenCoordinatesFromImageCoordinates(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, Vec2F imageCoordinates)
Paramètres
| Nom |
Type |
Description |
| viewportAspectRatio |
Single |
|
| screenRotation |
Int32 |
|
| combiningFlip |
Boolean |
|
| manualHorizontalFlip |
Boolean |
|
| imageCoordinates |
Vec2F |
|
Retours
imageCoordinatesFromScreenCoordinates
Transforme du screen coordinate system ([0, 1]^2) vers l'image coordinate system ([0, 1]^2). Dans les deux coordinate system, x pointe vers la droite, y vers le bas, et l'origin se trouve dans le coin superieur gauche.
easyar_Vec2F easyar_CameraParameters_imageCoordinatesFromScreenCoordinates(const easyar_CameraParameters * This, float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, easyar_Vec2F screenCoordinates)
Vec2F imageCoordinatesFromScreenCoordinates(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, Vec2F screenCoordinates)
public @Nonnull Vec2F imageCoordinatesFromScreenCoordinates(float viewportAspectRatio, int screenRotation, boolean combiningFlip, boolean manualHorizontalFlip, @Nonnull Vec2F screenCoordinates)
fun imageCoordinatesFromScreenCoordinates(viewportAspectRatio: Float, screenRotation: Int, combiningFlip: Boolean, manualHorizontalFlip: Boolean, screenCoordinates: Vec2F): Vec2F
- (easyar_Vec2F *)imageCoordinatesFromScreenCoordinates:(float)viewportAspectRatio screenRotation:(int)screenRotation combiningFlip:(bool)combiningFlip manualHorizontalFlip:(bool)manualHorizontalFlip screenCoordinates:(easyar_Vec2F *)screenCoordinates
public func imageCoordinatesFromScreenCoordinates(_ viewportAspectRatio: Float, _ screenRotation: Int32, _ combiningFlip: Bool, _ manualHorizontalFlip: Bool, _ screenCoordinates: Vec2F) -> Vec2F
public virtual Vec2F imageCoordinatesFromScreenCoordinates(float viewportAspectRatio, int screenRotation, bool combiningFlip, bool manualHorizontalFlip, Vec2F screenCoordinates)
Paramètres
| Nom |
Type |
Description |
| viewportAspectRatio |
Single |
|
| screenRotation |
Int32 |
|
| combiningFlip |
Boolean |
|
| manualHorizontalFlip |
Boolean |
|
| screenCoordinates |
Vec2F |
|
Retours
equalsTo
Determine si deux ensembles de parameters sont egaux.
bool easyar_CameraParameters_equalsTo(const easyar_CameraParameters * This, easyar_CameraParameters * other)
bool equalsTo(std::shared_ptr<CameraParameters> other)
public boolean equalsTo(@Nonnull CameraParameters other)
fun equalsTo(other: CameraParameters): Boolean
- (bool)equalsTo:(easyar_CameraParameters *)other
public func equalsTo(_ other: CameraParameters) -> Bool
public virtual bool equalsTo(CameraParameters other)
Paramètres
Retours