Untuk memastikan stabilitas dan akurasi pengenalan AR, disarankan untuk mengunggah gambar yang kaya tekstur, memiliki titik fitur jelas, dan tanpa area buram.
Dalam lingkungan produksi, kami sangat menyarankan pengembang mengikuti metode tiga langkah melalui API untuk mengelola gambar target secara otomatis, alih-alih mengunggah secara paksa.
Sebelum menambahkan secara resmi, periksa apakah gambar target yang sama atau sangat mirip sudah ada di perpustakaan saat ini.
Gunakan algoritma untuk memprediksi apakah gambar cocok sebagai gambar target pengenalan.
Setelah melewati kedua pemeriksaan di atas, Anda dapat melakukan operasi unggah dengan aman.
Cocok untuk fase verifikasi atau memelihara sejumlah kecil gambar target. Manajemen Web menggunakan mode "buat paksa", tidak melakukan pemeriksaan kesamaan otomatis, juga tidak memeriksa keterenalan gambar.
Untuk manajemen skala besar atau integrasi ke backend sendiri, gunakan Web Service REST API untuk membuat secara otomatis.
Sebelum mengirim permintaan, pastikan untuk mendapatkan sumber daya berikut (detail lihat Daftar persiapan panggilan API):
- Ubah gambar target lokal menjadi Base64 (macOS / Linux), simpan hasilnya ke image_base64.txt
base64 -i ./target.jpg | tr -d '\n' > image_base64.txt
- Ganti placeholder dengan parameter aktual, lalu jalankan skrip curl
- Your-Server-side-URL → API Host aktual
- Your-Token → Token Otorisasi API Key aktual
- Your-CRS-AppId → appId Anda
- demo_target → nama target
- size → lebar gambar target (cm)
curl -X POST "https://<Your-Server-side-URL>/targets" \
-H "Content-Type: application/json" \
-H "Authorization: <YOUR-TOKEN>" \
-d '{
"appId": "<Your-CRS-AppId>",
"image": "'"$(cat image_base64.txt)"'",
"active": "1",
"name": "demo_target",
"size": "20",
"type": "ImageTarget",
"allowSimilar": "1"
}'
Unduh contoh kode Java
Impor proyek melalui Maven
Step 1. Buka file kode terkait CreateTarget.java
Step 2. Modifikasi variabel global, ganti parameter autentikasi dari daftar persiapan Anda
- CRS AppId
- API Key / API Secret
- Server-end URL
- IMAGE_PATH : File gambar target yang akan diunggah
public class CreateTarget {
private static final String TARGET_MGMT_URL = "http://cn1.crs.easyar.com:8888";
private static final String CRS_APPID = "--here is your CRS AppId--";
private static final String API_KEY = "--here is your API Key--";
private static final String API_SECRET = "--here is your API Secret--";
private static final String IMAGE_PATH = "test_target_image.jpg";
public String create(Auth auth, String imgPath) throws IOException{
byte[] image = Files.readAllBytes(Paths.get(imgPath));
if(image.length > Common.MAXIMUM_SIZE) {
System.err.println("maximum image size is 2MB");
System.exit(-1);
}
JSONObject params = new JSONObject()
.put("name", "java-sdk-test")
.put("image", Base64.getEncoder().encodeToString(image))
.put("type","ImageTarget")
.put("size", "20")
.put("meta", "Your customized meta info");
RequestBody requestBody = FormBody.create(MediaType.parse("application/json; charset=utf-8"),
Auth.signParam(params, auth.getAppId(), auth.getApiKey(), auth.getApiSecret()).toString());
Request request = new Request.Builder()
.url(auth.getCloudURL() + "/targets")
.post(requestBody)
.build();
return new OkHttpClient.Builder().readTimeout(120,TimeUnit.SECONDS).build().newCall(request).execute().body().string();
}
public static void main(String[] args) throws IOException {
Auth accessInfo = new Auth(CRS_APPID, API_KEY, API_SECRET, TARGET_MGMT_URL);
JSONObject createResponse = new JSONObject(new CreateTarget().create(accessInfo, IMAGE_PATH)).getJSONObject(Common.KEY_RESULT);
System.out.println("created target: "+ createResponse.getString(Common.KEY_TARGETID));
}
}
Step 3. Jalankan Main
Unduh contoh kode NodeJS
Langkah 1. Konfigurasi file kunci keys.json
- CRS AppId
- API Key / API Secret
{
"appId": "--here is your appId for CRS App Instance for SDK 4--",
"apiKey": "--here is your api key which is create from website and which has crs permission--",
"apiSecret": "--here is your api secret which is create from website--"
}
Langkah 2. Jalankan, tentukan gambar uji, file kunci, dan URL server-end
node bin/addTarget test.jpeg -t <Server-end-URL> -c keys.json
[Opsional] Kode parameter target gambar
Logika untuk menambahkan target gambar, modifikasi file kode addTarget.js
Edit parameter target gambar, misalnya meta, nama target gambar, dll., sesuai dengan struktur target anonim yang diteruskan dalam metode createTarget
var argv = require('yargs')
.usage('Usage: $0 [image] -t [host] -c [keys]')
.demand(1)
.default('t', 'http://localhost:8888').alias('t', 'host')
.default('c', 'keys.json').alias('c', 'keys')
.help('h').alias('h', 'help')
.epilog('copyright 2015, sightp.com')
.argv;
var fs = require('fs');
var imageFn = argv._[0];
var host = argv.host;
var keys = JSON.parse(fs.readFileSync(argv.keys));
var farmer = require('../farmer')(host, keys.appKey, keys.appSecret);
farmer.createTarget({
'image': fs.readFileSync(imageFn).toString('base64'),
'name':'test2',
'allowSimilar': '1',
'active':'1',
'size':'20',
'type':'imageTarget'
})
.then(function(resp) {
console.log(resp.result.targetId);
})
.fail(function(err) {
console.log(err);
});
createTarget memanggil antarmuka layanan cloud, contoh kode ada di farmer.js
function createTarget(target) {
return Q.promise(function(resolve, reject) {
request.post(host + '/targets')
.send(signParams(target))
.end(done(resolve, reject));
});
}
Buat file kode terkait create_target.py, modifikasi variabel global, lalu jalankan
pip install requests
python create_target.py
import base64, hashlib, json, time, requests
APP_ID = "your_app_id"
API_KEY = "your_api_key"
API_SECRET = "your_api_secret"
IMAGE_PATH = "test.jpg"
API_HOST = "https://cn1-crs.easyar.com"
def sha256_hex(s: str) -> str:
return hashlib.sha256(s.encode()).hexdigest()
image_b64 = base64.b64encode(open(IMAGE_PATH, "rb").read()).decode()
timestamp = int(time.time() * 1000)
sign_params = {
"image": image_b64,
"name": "demo_target",
"size": "20",
"meta": "",
"type": "ImageTarget",
"timestamp": timestamp,
"appId": APP_ID,
"apiKey": API_KEY
}
sign_str = "".join(f"{k}{sign_params[k]}" for k in sorted(sign_params)) + API_SECRET
print(sign_str)
signature = sha256_hex(sign_str)
body = dict(sign_params)
body["signature"] = signature
headers = {
"Content-Type": "application/json",
"appId": APP_ID
}
resp = requests.post(f"{API_HOST}/targets", headers=headers, json=body)
print(resp.text)
Unduh Contoh Kode Php
Langkah 1. Buka kode pintu masuk demo.php
Langkah 2. Ubah variabel global, ganti parameter autentikasi dalam daftar persiapan Anda
- CRS AppId
- API Key / API Secret
- Server-end URL
- imageFilePath : jalur file gambar target yang akan diunggah
<?php
include 'EasyARClientSdkCRS.php';
$apiKey = 'API Key';
$apiSecret = 'API Secret';
$crsAppId = 'CRS AppId'
$crsCloudUrl = 'https://cn1-crs.easyar.com';
$imageFilePath = '1.jpg'
$sdk = new EasyARClientSdkCRS($apiKey, $apiSecret, $crsAppId, $crsCloudUrl);
$params = [
'name' => 'image 1',
'active' => '1',
'size' => '1',
'meta' => base64_encode('hello world'),
'image' => base64_encode(file_get_contents($imageFilePath)),
];
$rs = $sdk->targetAdd($params);
if ($rs->statusCode == 0) {
print_r($rs->result);
} else {
print_r($rs);
}
Langkah 3. Jalankan php demo.php
Cargo.toml:
[dependencies]
reqwest = { version = "0.11", features = ["json"] }
serde_json = "1"
sha2 = "0.10"
base64 = "0.21"
tokio = { version = "1", features = ["full"] }
main.rs:
use std::{fs, collections::BTreeMap};
use sha2::{Sha256, Digest};
use base64::Engine;
use reqwest::Client;
use std::time::{SystemTime, UNIX_EPOCH};
const APP_ID: &str = "your_app_id";
const API_KEY: &str = "your_api_key";
const API_SECRET: &str = "your_api_secret";
const IMAGE_PATH: &str = "test.jpg";
const API_HOST: &str = "https://cn1-crs.easyar.com";
fn sha256_hex(s: &str) -> String {
let mut h = Sha256::new();
h.update(s.as_bytes());
format!("{:x}", h.finalize())
}
#[tokio::main]
async fn main() {
let img = fs::read(IMAGE_PATH).unwrap();
let image_b64 = base64::engine::general_purpose::STANDARD.encode(img);
let timestamp = SystemTime::now()
.duration_since(UNIX_EPOCH).unwrap()
.as_millis();
let mut sign = BTreeMap::new();
sign.insert("image", image_b64);
sign.insert("name", "demo_target".into());
sign.insert("size", "20".into());
sign.insert("meta", "".into());
sign.insert("type", "ImageTarget".into());
sign.insert("timestamp", timestamp.to_string());
sign.insert("appId", APP_ID.into());
sign.insert("apiKey", API_KEY.into());
let mut raw = String::new();
for (k, v) in &sign {
raw.push_str(&format!("{}{}", k, v));
}
raw.push_str(API_SECRET);
sign.insert("active", "1".into());
sign.insert("signature", sha256_hex(&raw));
let client = Client::new();
let resp = client.post(format!("{}/targets", API_HOST))
.header("Content-Type", "application/json")
.header("appId", APP_ID)
.json(&sign)
.send().await.unwrap()
.text().await.unwrap();
println!("{}", resp);
}
cargo run
Buat file kode terkait main.go, modifikasi variabel global, lalu jalankan
go run main.go
main.go:
package main
import (
"bytes"
"crypto/sha256"
"encoding/base64"
"encoding/json"
"fmt"
"os"
"sort"
"net/http"
"time"
)
const (
AppID = "your_app_id"
ApiKey = "your_api_key"
ApiSecret = "your_api_secret"
ImagePath = "test.jpg"
ApiHost = "https://cn1-crs.easyar.com"
)
func sha256Hex(s string) string {
sum := sha256.Sum256([]byte(s))
return fmt.Sprintf("%x", sum)
}
func main() {
img, _ := os.ReadFile(ImagePath)
imageB64 := base64.StdEncoding.EncodeToString(img)
timestamp := time.Now().UnixMilli()
sign := map[string]string{
"image": imageB64,
"name": "demo_target",
"size": "20",
"meta": "",
"type": "ImageTarget",
"timestamp": fmt.Sprint(timestamp),
"appId": AppID,
"apiKey": ApiKey,
}
keys := make([]string, 0, len(sign))
for k := range sign { keys = append(keys, k) }
sort.Strings(keys)
builder := ""
for _, k := range keys {
builder += k + sign[k]
}
builder += ApiSecret
signature := sha256Hex(builder)
sign["signature"] = signature
body, _ := json.Marshal(sign)
req, _ := http.NewRequest("POST", ApiHost+"/targets", bytes.NewReader(body))
req.Header.Set("Content-Type", "application/json")
resp, _ := http.DefaultClient.Do(req)
defer resp.Body.Close()
buf := new(bytes.Buffer)
buf.ReadFrom(resp.Body)
fmt.Println(buf.String())
}
Buat proyek konsol .NET.
dotnet new console
dotnet run
using System;
using System.IO;
using System.Net.Http;
using System.Security.Cryptography;
using System.Text;
using System.Text.Json;
using System.Collections.Generic;
using System.Linq;
class Program
{
const string APP_ID = "your_app_id";
const string API_KEY = "your_api_key";
const string API_SECRET = "your_api_secret";
const string IMAGE_PATH = "test.jpg";
const string API_HOST = "https://cn1-crs.easyar.com";
static string Sha256(string s)
{
return Convert.ToHexString(
SHA256.HashData(Encoding.UTF8.GetBytes(s))
).ToLower();
}
static void Main()
{
var imageB64 = Convert.ToBase64String(File.ReadAllBytes(IMAGE_PATH));
var timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
var sign = new SortedDictionary<string, string> {
["image"] = imageB64,
["name"] = "demo_target",
["size"] = "20",
["type"] = "ImageTarget",
["timestamp"] = timestamp.ToString(),
["appId"] = APP_ID,
["apiKey"] = API_KEY
};
var builder = string.Concat(sign.Select(p => p.Key + p.Value)) + API_SECRET;
sign["signature"] = Sha256(builder);
var json = JsonSerializer.Serialize(sign);
var client = new HttpClient();
var resp = client.PostAsync(
API_HOST + "/targets",
new StringContent(json, Encoding.UTF8, "application/json")
).Result;
Console.WriteLine(resp.Content.ReadAsStringAsync().Result);
}
}
- Lingkungan runtime
- Unity 2020 LTS atau versi lebih baru
- Scripting Backend: Mono atau IL2CPP keduanya bisa digunakan
- API Compatibility Level: .NET Standard 2.1 (direkomendasikan)
Langkah 1: Siapkan file gambar
- Buat direktori di proyek Unity:
Assets/
└── StreamingAssets/
| └── target.jpg
└── Scripts/
└── CreateImageTarget.cs
- Sesuai dengan nama direktori Assets
- Buat skrip
CreateImageTarget.cs, salin kode contoh berikut
- Siapkan satu gambar target uji
using System;
using System.IO;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
public class CreateImageTarget : MonoBehaviour
{
[Header("Config")]
public string apiUrl = "https://Your-Server-end-URL" + "/targets";
public string authorizationToken = "YOUR API KEY AUTH TOKEN";
public string imageFilePath = "target.jpg"; // StreamingAssets
public string crsAppId = "<Your-CRS-AppId>";
private void Start()
{
StartCoroutine(CreateTarget());
}
private IEnumerator CreateTarget()
{
// Baca file gambar (Unity StreamingAssets)
string fullPath = Path.Combine(Application.streamingAssetsPath, imageFilePath);
if (!File.Exists(fullPath))
{
Debug.LogError($"Image file not found: {fullPath}");
yield break;
}
byte[] imageBytes = File.ReadAllBytes(fullPath);
string imageBase64 = Convert.ToBase64String(imageBytes);
TargetRequestBody body = new TargetRequestBody
{
appId = crsAppId,
image = imageBase64,
active = "1",
name = "unity_target",
size = "20",
meta = "created from unity",
type = "ImageTarget",
allowSimilar = "1"
};
string json = JsonUtility.ToJson(body);
// UnityWebRequest
UnityWebRequest request = new UnityWebRequest(apiUrl, "POST");
byte[] jsonBytes = Encoding.UTF8.GetBytes(json);
request.uploadHandler = new UploadHandlerRaw(jsonBytes);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
request.SetRequestHeader("Authorization", authorizationToken);
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
Debug.Log("Create target success:");
Debug.Log(request.downloadHandler.text);
}
else
{
Debug.LogError("Create target failed:");
Debug.LogError(request.error);
Debug.LogError(request.downloadHandler.text);
}
}
[Serializable]
private class TargetRequestBody
{
public string appId;
public string image;
public string active;
public string name;
public string size;
public string meta;
public string type;
public string allowSimilar;
}
}
- Di dalam Unity Editor:
- Buat sebuah GameObject kosong
- Beri nama
TargetUploader
- Tarik skrip
CreateImageTarget ke objek tersebut
Langkah 3: Konfigurasi parameter (Inspector)
Ubah di panel Inspector. Modifikasi sesuai data dari daftar persiapan sebelumnya.
- Api Url
- Authorization Token
- Image File Path: default
target.jpg
- CRS AppId
Hanya perlu mengubah empat item ini untuk dijalankan, isi dengan parameter yang sudah disiapkan di daftar persiapan
Langkah 4: Jalankan
- Klik Play
- Lihat hasil di Console:
- Sukses: Mengembalikan JSON (berisi
targetId)
- Gagal: Informasi HTTP / kesalahan