Table of Contents

Class InputFramePlayer

Spazio dei nomi
easyar

Player di input frame. Ha una porta di output input frame, usata per recuperare input frame da un file EIF. Tutti i membri di questa classe sono thread-safe.

InputFramePlayer

Metodi

output

Porta di output.

void easyar_InputFramePlayer_output(easyar_InputFramePlayer * This, easyar_InputFrameSource * * Return)
std::shared_ptr<InputFrameSource> output()
public @Nonnull InputFrameSource output()
fun output(): InputFrameSource
- (easyar_InputFrameSource *)output
public func output() -> InputFrameSource
public virtual InputFrameSource output()

Valore restituito

Tipo Descrizione
InputFrameSource

create

Crea.

void easyar_InputFramePlayer_create(easyar_InputFramePlayer * * Return)
static std::shared_ptr<InputFramePlayer> create()
public static @Nonnull InputFramePlayer create()
companion object fun create(): InputFramePlayer
+ (easyar_InputFramePlayer *)create
public static func create() -> InputFramePlayer
public static InputFramePlayer create()

Valore restituito

Tipo Descrizione
InputFramePlayer

start

Avvia la riproduzione.

bool easyar_InputFramePlayer_start(easyar_InputFramePlayer * This, easyar_String * filePath)
bool start(std::string filePath)
public boolean start(java.lang.@Nonnull String filePath)
fun start(filePath: String): Boolean
- (bool)start:(NSString *)filePath
public func start(_ filePath: String) -> Bool
public virtual bool start(string filePath)

Parametri

Nome Tipo Descrizione
filePath String

Valore restituito

Tipo Descrizione
Boolean

stop

Arresta la riproduzione.

void easyar_InputFramePlayer_stop(easyar_InputFramePlayer * This)
void stop()
public void stop()
fun stop(): Unit
- (void)stop
public func stop() -> Void
public virtual void stop()

Valore restituito

Tipo Descrizione
Void

pause

Mette in pausa la riproduzione.

void easyar_InputFramePlayer_pause(easyar_InputFramePlayer * This)
void pause()
public void pause()
fun pause(): Unit
- (void)pause
public func pause() -> Void
public virtual void pause()

Valore restituito

Tipo Descrizione
Void

resume

Riprende la riproduzione.

bool easyar_InputFramePlayer_resume(easyar_InputFramePlayer * This)
bool resume()
public boolean resume()
fun resume(): Boolean
- (bool)resume
public func resume() -> Bool
public virtual bool resume()

Valore restituito

Tipo Descrizione
Boolean

totalTime

Tempo totale di riproduzione previsto, in secondi.

double easyar_InputFramePlayer_totalTime(easyar_InputFramePlayer * This)
double totalTime()
public double totalTime()
fun totalTime(): Double
- (double)totalTime
public func totalTime() -> Double
public virtual double totalTime()

Valore restituito

Tipo Descrizione
Double

currentTime

Tempo di riproduzione corrente, in secondi. Inizialmente 0.

double easyar_InputFramePlayer_currentTime(easyar_InputFramePlayer * This)
double currentTime()
public double currentTime()
fun currentTime(): Double
- (double)currentTime
public func currentTime() -> Double
public virtual double currentTime()

Valore restituito

Tipo Descrizione
Double

initalScreenRotation

Direzione iniziale di rotazione dello schermo durante la registrazione dei dati.

int easyar_InputFramePlayer_initalScreenRotation(easyar_InputFramePlayer * This)
int initalScreenRotation()
public int initalScreenRotation()
fun initalScreenRotation(): Int
- (int)initalScreenRotation
public func initalScreenRotation() -> Int32
public virtual int initalScreenRotation()

Valore restituito

Tipo Descrizione
Int32

isCompleted

Ottiene se è terminato.

bool easyar_InputFramePlayer_isCompleted(easyar_InputFramePlayer * This)
bool isCompleted()
public boolean isCompleted()
fun isCompleted(): Boolean
- (bool)isCompleted
public func isCompleted() -> Bool
public virtual bool isCompleted()

Valore restituito

Tipo Descrizione
Boolean