Class OutputFrameBuffer
- Spazio dei nomi
- easyar
Buffer di output frame. Ha una porta di input output frame e una funzione di recupero output frame, usata per convertire il recupero degli output frame da asincrono a polling sincrono, adatto al rendering frame per frame. OutputFrameBuffer occupa 1 camera buffer. Usare setBufferCapacity di camera per impostare un valore non inferiore al numero di camera buffer occupati da tutti i componenti. Tutti i membri di questa classe sono thread-safe.
Metodi
input
Porta di input.
void easyar_OutputFrameBuffer_input(easyar_OutputFrameBuffer * This, easyar_OutputFrameSink * * Return)
std::shared_ptr<OutputFrameSink> input()
public @Nonnull OutputFrameSink input()
fun input(): OutputFrameSink
- (easyar_OutputFrameSink *)input
public func input() -> OutputFrameSink
public virtual OutputFrameSink input()
Valore restituito
| Tipo | Descrizione |
|---|---|
| OutputFrameSink |
bufferRequirement
Numero di camera buffer occupati dal componente corrente.
int easyar_OutputFrameBuffer_bufferRequirement(easyar_OutputFrameBuffer * This)
int bufferRequirement()
public int bufferRequirement()
fun bufferRequirement(): Int
- (int)bufferRequirement
public func bufferRequirement() -> Int32
public virtual int bufferRequirement()
Valore restituito
| Tipo | Descrizione |
|---|---|
| Int32 |
signalOutput
Porta di output del segnale di arrivo. Può essere usata per collegare signalInput.
void easyar_OutputFrameBuffer_signalOutput(easyar_OutputFrameBuffer * This, easyar_SignalSource * * Return)
std::shared_ptr<SignalSource> signalOutput()
public @Nonnull SignalSource signalOutput()
fun signalOutput(): SignalSource
- (easyar_SignalSource *)signalOutput
public func signalOutput() -> SignalSource
public virtual SignalSource signalOutput()
Valore restituito
| Tipo | Descrizione |
|---|---|
| SignalSource |
peek
Ottiene il OutputFrame più recente.
void easyar_OutputFrameBuffer_peek(easyar_OutputFrameBuffer * This, easyar_OptionalOfOutputFrame * Return)
std::optional<std::shared_ptr<OutputFrame>> peek()
public @Nullable OutputFrame peek()
fun peek(): OutputFrame?
- (easyar_OutputFrame *)peek
public func peek() -> OutputFrame?
public virtual Optional<OutputFrame> peek()
Valore restituito
| Tipo | Descrizione |
|---|---|
| Optional<OutputFrame> |
create
Crea.
void easyar_OutputFrameBuffer_create(easyar_OutputFrameBuffer * * Return)
static std::shared_ptr<OutputFrameBuffer> create()
public static @Nonnull OutputFrameBuffer create()
companion object fun create(): OutputFrameBuffer
+ (easyar_OutputFrameBuffer *)create
public static func create() -> OutputFrameBuffer
public static OutputFrameBuffer create()
Valore restituito
| Tipo | Descrizione |
|---|---|
| OutputFrameBuffer |
pause
Mette in pausa l’output di OutputFrame. Dopo l’esecuzione, i risultati di peek sono tutti vuoti. signalOutput non è influenzato.
void easyar_OutputFrameBuffer_pause(easyar_OutputFrameBuffer * This)
void pause()
public void pause()
fun pause(): Unit
- (void)pause
public func pause() -> Void
public virtual void pause()
Valore restituito
| Tipo | Descrizione |
|---|---|
| Void |
resume
Riprende l’output di OutputFrame.
void easyar_OutputFrameBuffer_resume(easyar_OutputFrameBuffer * This)
void resume()
public void resume()
fun resume(): Unit
- (void)resume
public func resume() -> Void
public virtual void resume()
Valore restituito
| Tipo | Descrizione |
|---|---|
| Void |