Table of Contents

Class InputFramePlayer

네임스페이스
easyar

입력 프레임 플레이어. EIF 파일로부터 입력 프레임을 가져오기 위한 입력 프레임 출력 포트가 있습니다. 이 클래스의 모든 멤버는 스레드 안전합니다.

InputFramePlayer

메서드

output

출력 포트.

void easyar_InputFramePlayer_output(easyar_InputFramePlayer * This, easyar_InputFrameSource * * Return)
std::shared_ptr<InputFrameSource> output()
public @Nonnull InputFrameSource output()
fun output(): InputFrameSource
- (easyar_InputFrameSource *)output
public func output() -> InputFrameSource
public virtual InputFrameSource output()

반환 값

형식 설명
InputFrameSource

create

생성.

void easyar_InputFramePlayer_create(easyar_InputFramePlayer * * Return)
static std::shared_ptr<InputFramePlayer> create()
public static @Nonnull InputFramePlayer create()
companion object fun create(): InputFramePlayer
+ (easyar_InputFramePlayer *)create
public static func create() -> InputFramePlayer
public static InputFramePlayer create()

반환 값

형식 설명
InputFramePlayer

start

재생 시작.

bool easyar_InputFramePlayer_start(easyar_InputFramePlayer * This, easyar_String * filePath)
bool start(std::string filePath)
public boolean start(java.lang.@Nonnull String filePath)
fun start(filePath: String): Boolean
- (bool)start:(NSString *)filePath
public func start(_ filePath: String) -> Bool
public virtual bool start(string filePath)

매개 변수

이름 형식 설명
filePath String

반환 값

형식 설명
Boolean

stop

재생 중지.

void easyar_InputFramePlayer_stop(easyar_InputFramePlayer * This)
void stop()
public void stop()
fun stop(): Unit
- (void)stop
public func stop() -> Void
public virtual void stop()

반환 값

형식 설명
Void

pause

일시 정지

void easyar_InputFramePlayer_pause(easyar_InputFramePlayer * This)
void pause()
public void pause()
fun pause(): Unit
- (void)pause
public func pause() -> Void
public virtual void pause()

반환 값

형식 설명
Void

resume

계속 재생합니다.

bool easyar_InputFramePlayer_resume(easyar_InputFramePlayer * This)
bool resume()
public boolean resume()
fun resume(): Boolean
- (bool)resume
public func resume() -> Bool
public virtual bool resume()

반환 값

형식 설명
Boolean

totalTime

예상 총 재생 시간. 단위는 초(seconds).

double easyar_InputFramePlayer_totalTime(easyar_InputFramePlayer * This)
double totalTime()
public double totalTime()
fun totalTime(): Double
- (double)totalTime
public func totalTime() -> Double
public virtual double totalTime()

반환 값

형식 설명
Double

currentTime

현재 재생 시점. 단위는 초(second). 초기값은 0.

double easyar_InputFramePlayer_currentTime(easyar_InputFramePlayer * This)
double currentTime()
public double currentTime()
fun currentTime(): Double
- (double)currentTime
public func currentTime() -> Double
public virtual double currentTime()

반환 값

형식 설명
Double

initalScreenRotation

데이터 기록 시 초기 화면 회전 방향.

int easyar_InputFramePlayer_initalScreenRotation(easyar_InputFramePlayer * This)
int initalScreenRotation()
public int initalScreenRotation()
fun initalScreenRotation(): Int
- (int)initalScreenRotation
public func initalScreenRotation() -> Int32
public virtual int initalScreenRotation()

반환 값

형식 설명
Int32

isCompleted

완료 여부 가져오기

bool easyar_InputFramePlayer_isCompleted(easyar_InputFramePlayer * This)
bool isCompleted()
public boolean isCompleted()
fun isCompleted(): Boolean
- (bool)isCompleted
public func isCompleted() -> Bool
public virtual bool isCompleted()

반환 값

형식 설명
Boolean