Table of Contents

Class CameraDeviceFrameSource

네임스페이스
easyar
어셈블리
EasyAR.Sense.dll

A MonoBehaviour that controls easyar.CameraDevice in the scene and provides functional extensions in the Unity environment.

This frame source is not a motion tracking device and does not output motion data in ARSession.

[RequireComponent(typeof(CameraDeviceDisplay))]
public class CameraDeviceFrameSource : FrameSource
상속
CameraDeviceFrameSource
파생
상속된 멤버

필드

CameraOpenIndex

Device index used when opening the camera. Used when CameraOpenMethod == DeviceIndex; changes take effect only before the DeviceOpened event.

[HideInInspector]
[SerializeField]
public int CameraOpenIndex

CameraOpenMethod

Method used when opening the camera. Changes take effect only before the DeviceOpened event.

[HideInInspector]
[SerializeField]
public CameraDeviceFrameSource.CameraDeviceOpenMethod CameraOpenMethod

CameraOpenType

Camera type used when opening the camera. Used when CameraOpenMethod == PreferredType or SpecificType; changes take effect only before the DeviceOpened event.

[HideInInspector]
[SerializeField]
public CameraDeviceType CameraOpenType

속성

AndroidCameraApiType

On Android, this can be used to get the Camera API in use (camera1 or camera2). Available only when Opened is true.

public AndroidCameraApiType AndroidCameraApiType { get; }

AvailableCenterMode

새 frame source를 생성할 때만 제공됩니다. It is accessed only during Assemble().

All center modes that can be used.

protected override IReadOnlyList<ARSession.ARCenterMode> AvailableCenterMode { get; }

Camera

새 frame source를 생성할 때만 제공됩니다. It is accessed only during Assemble().

On desktop devices or phones, this camera represents the Camera in the virtual world corresponding to the camera device in the real environment. Its projection matrix and position correspond to the real camera and are controlled by EasyAR. On headsets, this camera is used only to display diagnostic text in front of the eyes; it is not used for image rendering, and the camera is not controlled by EasyAR.

protected override Camera Camera { get; }

CameraCandidate

Alternative to Camera. If not set, Camera.main will be used.

public Camera CameraCandidate { get; set; }

CameraCount

가져옵니다 the number of cameras recognized by the operating system.

public static int CameraCount { get; }

CameraFrameStarted

새 frame source를 생성할 때만 제공됩니다. It is accessed throughout the lifecycle of ARSession.

Whether camera frame input has started.

protected override bool CameraFrameStarted { get; }

CameraType

camera type. Available only when Opened is true.

public CameraDeviceType CameraType { get; }

DesiredAndroidCameraApiType

Desired Android Camera Api. Changes take effect only before the DeviceOpened event.

If not set, it will be selected according to DesiredCameraPreference.

public Optional<AndroidCameraApiType> DesiredAndroidCameraApiType { get; set; }

DesiredCameraPreference

Preferences used when creating the camera device. Changes take effect only before session starts.

public Optional<CameraDevicePreference> DesiredCameraPreference { get; set; }

DesiredFocusMode

Desired focus mode. Changes take effect only before the DeviceOpened event.

Note: Due to hardware or system limitations, focus switching may be ineffective on some devices. If not set, it will be selected according to DesiredCameraPreference.

public Optional<CameraDeviceFocusMode> DesiredFocusMode { get; set; }

DesiredSize

Desired camera image size. Changes take effect only before the DeviceOpened event.

The size closest to the value in SupportedSize will be used. If not set, the default value will be used.

public Optional<Vector2Int> DesiredSize { get; set; }

DeviceCameras

새 frame source를 생성할 때만 제공됩니다. It is accessed when CameraFrameStarted is true.

Device cameras that provide camera frame data. If camera frame data is provided by multiple cameras, the list must contain all cameras.

Ensure that the value is correct when CameraFrameStarted is true.

protected override List<FrameSourceCamera> DeviceCameras { get; }

Display

새 frame source를 생성할 때만 제공됩니다. It is accessed only during Assemble().

Provides display system information. You can use DefaultSystemDisplay or DefaultHMDDisplay to get default display information.

protected override IDisplay Display { get; }

FocusMode

Focus mode. Available only when Opened is true.

public CameraDeviceFocusMode FocusMode { set; }

FrameRateRange

Frame rate range. Available only when Opened is true.

public Vector2 FrameRateRange { get; }

FrameRateRangeIndex

Index of the current frame rate range of the device. Available only when Opened is true.

public int FrameRateRangeIndex { get; set; }

Index

camera index. Available only when Opened is true.

public int Index { get; }

IsAvailable

새 frame source를 생성할 때만 제공됩니다. It is accessed only during Assemble().

Whether the current frame source is available.

If the value is null, CheckAvailability() will be called, and the value will be obtained after Coroutine ends.

protected override Optional<bool> IsAvailable { get; }

IsCameraUnderControl

새 frame source를 생성할 때만 제공됩니다. It is accessed only during Assemble().

When the value is true, session updates the camera transform and renders the camera image.

When creating a headset extension, it should be false. You should fully control the 3D camera in the scene. You should handle camera rendering, especially in VST mode.

protected override bool IsCameraUnderControl { get; }

IsHMD

새 frame source를 생성할 때만 제공됩니다. It is accessed only during Assemble().

Whether the current frame source is a headset. If it is a headset, diagnostic information will be displayed on a 3D board in front of the camera.

Some frame filters behave differently when running on device.

protected override bool IsHMD { get; }

Opened

Whether the camera is opened.

public bool Opened { get; }

Parameters

camera parameters. Available only when Opened is true.

public CameraParameters Parameters { get; set; }

Size

Current image size. Available only when Opened is true.

set will use the size closest to the value in SupportedSize.

If the image size is changed while FrameRecorder is recording, recorded data will stop updating and recording needs to be restarted after closing.

public Vector2Int Size { get; set; }

SupportedFrameRateRange

All frame rate ranges supported by the current device. Available only when Opened is true.

public List<Vector2> SupportedFrameRateRange { get; }

SupportedSize

All image sizes supported by the current device. Available only when Opened is true.

public List<Vector2Int> SupportedSize { get; }

enabled

시작/중지합니다 collecting video stream data while ARSession is running. After session starts, collection starts only when MonoBehaviour.enabled is true.

public bool enabled { get; set; }

메서드

AutoFocus()

Does auto focus once. It is only available when FocusMode is Normal or Macro.

public bool AutoFocus()

Close()

닫습니다 the device.

public void Close()

OnSessionStart(ARSession)

새 frame source를 생성할 때만 제공됩니다. It is accessed only during StartSession().

처리합니다 session startup if this frame source has been assembled into Assembly. This method is designed for lazy initialization; you can perform AR-specific initialization work in this method.

protected override void OnSessionStart(ARSession session)

매개 변수

session

OnSessionStop()

새 frame source를 생성할 때만 제공됩니다. It is accessed during StopSession(bool) or other session stop/damage processes.

처리합니다 session stop if this frame source has been assembled into Assembly. You can use this method to destroy resources created by StartSession() and during session running, and restore internal state. This method is guaranteed to be called before session destruction. If the frame source is destroyed before the session, it will not be called and the session will be damaged.

protected override void OnSessionStop()

Open()

엽니다 the device. If Open() and Close() are not manually called, ARSession will automatically call Open() after startup.

It can be used only after session starts.

public void Open()

SetFlashTorch(bool)

설정합니다 flash torch mode. Available only when Opened is true.

public bool SetFlashTorch(bool on)

매개 변수

on

이벤트

DeviceClosed

Device closed event.

public event Action DeviceClosed

DeviceOpened

Device opened event. The bool value indicates whether it succeeded.

public event Action<bool, PermissionStatus, string> DeviceOpened

DeviceStateChanged

Device unavailable event such as disconnection or preemption (Windows only).

public event Action<CameraState> DeviceStateChanged