稀疏空间地图删除
EasyAR 提供了两种方式处理不再需要的空间地图数据:永久删除和临时停用。为了保证生产环境的稳定性,建议您仔细阅读以下操作说明。
通过 EasyAR Web 删除
- 登录 EasyAR 开发中心 ->SpatialMap -> 选择对应地图库 -> 点击 管理 进入地图库管理界面。
- 点击进入空间地图详情页,点击页面内的 删除 按钮。

最佳实践:临时停用
在大多数业务场景下,如果您不确定是否未来还会用到某张地图,推荐使用 停用 代替 删除。
- 功能特点:停用后的空间地图保留在数据库列表中,但不会参与识别定位过程。但会占用识别配额。
- 停用方法:在管理界面勾选识别图,点击 停用 即可。

- API 停用:通过调用 更新 Spatial Map API,将
status属性设置为inactive。
使用 API 删除
通过 REST API 可以实现稀疏空间地图的自动化清理。
准备工作
开始前请阅读 删除 Spatial Map API 文档,并准备好以下资源:
- Spatial Map AppId
- API Key / Secret 或 Token
- Cloud URL
- 中国和东南亚用户选择:
https://armap-api.easyar.com - 其它用户选择:
https://armap-api-na1.easyar.com
- 中国和东南亚用户选择:
- MapId:待删除地图的唯一 ID。若 MapId 不存在,API 将返回
Http Status 404。
请替换占位符为实际参数,并运行 curl 脚本
- Your-Cloud-URL → 实际 API URLs
- Your-Token → 实际的 API Key Authorization Token
- Your-SpatialMap-AppId → 您的 appId
- Your-todo-MapId → 待删除 MapId
curl -X DELETE "https://armap-api-<cn1|na1>.easyar.com/map/<Your-todo-MapId>?appId=<Your-SpatialMap-AppId>" \
-H "Content-Type: application/json" \
-H "Authorization: <Your-Token>"
下载 Java 示例代码
通过 Maven 方式导入项目
Step 1. 打开代码示例 RemoveMap.java
Step 2. 修改全局变量,替换你准备清单里的认证参数
- SpatialMap AppId
- API Key / API Secret
- Cloud URL
RemoveMap.java
import okhttp3.*;
import org.json.JSONObject;
import java.io.IOException;
import java.util.Set;
public class RemoveMap {
private static final String CLOUD_URL = "https://armap-api-<cn1|na1>.easyar.com";
private static final String SPATIALMAP_APPID= "--here is your SpatialMap AppId--";
private static final String API_KEY = "--here is your API Key--";
private static final String API_SECRET = "--here is your API Secret--";
private static final String MAPID = "my_mapId";
public String remove(Auth auth, String mapId) throws IOException {
okhttp3.Request request = new okhttp3.Request.Builder()
.url(auth.getCloudURL()+"/map/"+mapId+"?"+ Auth.toParam(
Auth.signParam(new JSONObject(), auth.getAppId(), auth.getApiKey(), auth.getApiSecret())
))
.delete()
.build();
return new OkHttpClient.Builder().build().newCall(request).execute().body().string();
}
public static void main(String[] args) throws IOException{
Auth accessInfo = new Auth(SPATIALMAP_APPID, API_KEY, API_SECRET, CLOUD_URL);
System.out.println(new RemoveMap().remove(accessInfo, MAPID));
}
}
Step 3. 运行 Main
Step 1. 示例代码复制到 removemap.php
- 修改鉴权参数为您实际资源:Token,appId 以及 Cloud URL
- 待删除的地图 MapId
<?php
class MapDeleteService {
private $baseURL;
private $token;
private $appId;
public function __construct($baseURL, $token, $appId) {
$this->baseURL = $baseURL;
$this->token = $token;
$this->appId = $appId;
}
public function deleteMap($mapId) {
// 构建查询参数
$queryParams = [
'appId' => $this->appId
];
$queryString = http_build_query($queryParams);
$url = $this->baseURL . '/map/' . urlencode($mapId) . '?' . $queryString;
$ch = curl_init();
curl_setopt_array($ch, [
CURLOPT_URL => $url,
CURLOPT_CUSTOMREQUEST => 'DELETE',
CURLOPT_RETURNTRANSFER => true,
CURLOPT_HTTPHEADER => [
'Authorization: ' . $this->token,
'Content-Type: application/json'
],
CURLOPT_SSL_VERIFYPEER => false,
CURLOPT_TIMEOUT => 30
]);
echo "=== API Request ===" . PHP_EOL;
echo "URL: " . $url . PHP_EOL;
echo "Method: DELETE" . PHP_EOL;
echo "Headers: Authorization: " . $this->token . PHP_EOL;
echo "Query Params: " . json_encode($queryParams, JSON_PRETTY_PRINT) . PHP_EOL;
$response = curl_exec($ch);
$httpCode = curl_getinfo($ch, CURLINFO_HTTP_CODE);
$error = curl_error($ch);
curl_close($ch);
echo "=== API Response ===" . PHP_EOL;
echo "Status Code: " . $httpCode . PHP_EOL;
echo "Timestamp: " . date('c') . PHP_EOL;
if ($error) {
echo "cURL Error: " . $error . PHP_EOL;
return null;
}
$responseData = json_decode($response, true);
echo "Response Data: " . json_encode($responseData, JSON_PRETTY_PRINT) . PHP_EOL;
return $responseData;
}
}
$mapId = 'your_map_id_here';
$config = [
'baseURL' => 'https://armap-api-cn1.easyar.com',
'token' => 'your_token_here',
'appId' => 'your_app_id_here'
];
$mapDeleteService = new MapDeleteService($config['baseURL'], $config['token'], $config['appId']);
$result = $mapDeleteService->deleteMap($mapId);
if ($result) {
echo PHP_EOL . "=== 删除请求成功 ===" . PHP_EOL;
if (isset($result['statusCode']) && $result['statusCode'] == 200) {
echo "Result: " . json_encode($result['result'], JSON_PRETTY_PRINT) . PHP_EOL;
}
} else {
echo PHP_EOL . "=== Failed ===" . PHP_EOL;
}
?>
Step 2. 运行
php removemap.php
新建相关代码文件 main.go,修改全局变量,然后运行
go run main.go
main.go:
package main
import (
"crypto/sha256"
"fmt"
"io"
"net/http"
"sort"
"strconv"
"time"
)
var (
ApiKey = "YOUR_API_KEY"
ApiSecret = "YOUR_API_SECRET"
AppId = "YOUR_APP_ID"
Host = "https://armap-api-<cn1|na1>.easyar.com"
MapId = "YOUR_MAP_ID"
)
func main() {
ts := strconv.FormatInt(time.Now().UnixNano()/1e6, 10)
params := map[string]string{
"apiKey": ApiKey,
"appId": AppId,
"timestamp": ts,
}
keys := []string{"apiKey", "appId", "timestamp"}
sort.Strings(keys)
builder := ""
for _, k := range keys { builder += k + params[k] }
builder += ApiSecret
signature := fmt.Sprintf("%x", sha256.Sum256([]byte(builder)))
url := fmt.Sprintf("%s/map/%s?apiKey=%s&appId=%s×tamp=%s&signature=%s",
Host, MapId, ApiKey, AppId, ts, signature)
req, _ := http.NewRequest("DELETE", url, nil)
resp, _ := http.DefaultClient.Do(req)
defer resp.Body.Close()
body, _ := io.ReadAll(resp.Body)
fmt.Printf("Response: %s\n", string(body))
}
在 Cargo.toml 中添加 reqwest, tokio, sha2, hex 依赖。
执行 cargo run。
use sha2::{Sha256, Digest};
use std::collections::BTreeMap;
use std::time::{SystemTime, UNIX_EPOCH};
const API_KEY: &str = "YOUR_API_KEY";
const API_SECRET: &str = "YOUR_API_SECRET";
const APP_ID: &str = "YOUR_APP_ID";
const HOST: &str = "https://armap-api-<cn1|na1>.easyar.com";
const MAP_ID: &str = "YOUR_MAP_ID";
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let ts = SystemTime::now().duration_since(UNIX_EPOCH)?.as_millis().to_string();
// 1. Signature components
let mut params = BTreeMap::new();
params.insert("apiKey", API_KEY);
params.insert("appId", APP_ID);
params.insert("timestamp", &ts);
// 2. Concatenate keys and values, then append secret
let mut sign_str = String::new();
for (k, v) in ¶ms {
sign_str.push_str(k);
sign_str.push_str(v);
}
sign_str.push_str(API_SECRET);
let mut hasher = Sha256::new();
hasher.update(sign_str.as_bytes());
let signature = hex::encode(hasher.finalize());
// 3. Construct URL and send DELETE
let url = format!("{}/map/{}?apiKey={}&appId={}×tamp={}&signature={}",
HOST, MAP_ID, API_KEY, APP_ID, ts, signature);
let res = reqwest::Client::new().delete(url).send().await?;
println!("Response: {}", res.text().await?);
Ok(())
}
创建 .NET 控制台项目。
dotnet new console
dotnet run
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Net.Http;
class Program {
static string API_KEY = "YOUR_API_KEY";
static string API_SECRET = "YOUR_API_SECRET";
static string APP_ID = "YOUR_APP_ID";
static string HOST = "https://armap-api-<cn1|na1>.easyar.com";
static string MAP_ID = "YOUR_MAP_ID";
static async System.Threading.Tasks.Task Main() {
string timestamp = DateTimeOffset.Now.ToUnixTimeMilliseconds().ToString();
// 1. Sort parameters
var dict = new SortedDictionary<string, string> {
{ "apiKey", API_KEY },
{ "appId", APP_ID },
{ "timestamp", timestamp }
};
// 2. Concatenate and append Secret
StringBuilder sb = new StringBuilder();
foreach (var kv in dict) sb.Append(kv.Key).Append(kv.Value);
sb.Append(API_SECRET);
string signature = Sha256(sb.ToString());
// 3. Execute DELETE request
using var client = new HttpClient();
string query = string.Join("&", dict.Select(x => $"{x.Key}={x.Value}")) + $"&signature={signature}";
string url = $"{HOST}/map/{MAP_ID}?{query}";
var response = await client.DeleteAsync(url);
Console.WriteLine($"Result: {await response.Content.ReadAsStringAsync()}");
}
static string Sha256(string str) {
byte[] bytes = SHA256.HashData(Encoding.UTF8.GetBytes(str));
return BitConverter.ToString(bytes).Replace("-", "").ToLower();
}
}
- 运行环境
- Unity 2020 LTS 以上版本
- Scripting Backend:Mono 或 IL2CPP 均可
- API Compatibility Level:.NET Standard 2.1(推荐)
Step 1:准备图片文件
- 在 Unity 项目中创建目录:
Assets/
└── Scripts/
└── DeleteMap.cs
- 按照 Assets 目录名
- 复制下面示例代码 DeleteMap.cs
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
public class DeleteMap : MonoBehaviour
{
[Header("Config")]
public string mapId = "Your mapId";
public string apiBaseUrl = "https://armap-api-<cn1|na1>.easyar.com";
public string authorizationToken = "YOUR API KEY AUTH TOKEN";
public string spatialMapAppId = "Your Spatial Map appId";
private void Start()
{
StartCoroutine(DeleteAMap());
}
private IEnumerator DeleteAMap()
{
string url =
$"{apiBaseUrl}/map/{mapId}?appId={spatialMapAppId}";
UnityWebRequest request = UnityWebRequest.Delete(url);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
request.SetRequestHeader("Authorization", authorizationToken);
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
Debug.Log("Delete map success:");
Debug.Log(request.downloadHandler.text);
}
else
{
Debug.LogError("Delete map failed:");
Debug.LogError(request.error);
Debug.LogError(request.downloadHandler.text);
}
}
}
- 在 Unity Editor 中:
- 创建一个空 GameObject
- 命名为 DeleteMap
- 将 DeleteMap 脚本拖到该对象上
Step 3:配置参数(Inspector)
在 Inspector 面板中修改:
- Api Url
- Authorization Token
- Spatial Map App Id
- Map Id : 待删除地图 mapId
只需修改这几项即可运行,填入准备清单准备好的参数
Step 4:运行
- 点击 Play
- 在 Console 中查看结果:
- 成功:返回 JSON(含 result)
- 失败:HTTP / 错误信息
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