| Unity |
Unity sample launcher |
Android, iOS, Windows, macOS |
C# |
AllSamplesLauncher |
| Unity |
AR Session basic workflow |
Android, iOS, Windows, macOS, editor simulation |
C# |
Workflow_ARSession |
| Unity |
Camera control |
Android, iOS, Windows, macOS, editor simulation |
C# |
Workflow_FrameSource_CameraDevice |
| Unity |
기본 image tracking |
Android, iOS, Windows, macOS, editor simulation |
C# |
ImageTracking_Targets |
| Unity |
Track images 및 비디오와 투명 비디오 재생 |
Android, iOS, Windows, macOS, editor simulation |
C# |
ImageTracking_Video |
| Unity |
motion fusion을 사용해 이미지 기반 tracking 확장 |
Android, iOS, editor simulation |
C# |
ImageTracking_MotionFusion |
| Unity |
카메라 이미지에서 실시간으로 image targets를 만들고 tracking |
Android, iOS, Windows, macOS, editor simulation |
C# |
ImageTracking_TargetOnTheFly |
| Unity |
AR coloring, images를 track하고 실시간으로 3D로 "변환" |
Android, iOS, Windows, macOS, editor simulation |
C# |
ImageTracking_Coloring3D |
| Unity |
여러 image targets를 동시에 tracking (single tracker) |
Android, iOS, Windows, macOS, editor simulation |
C# |
ImageTracking_MultiTarget_SingleTracker |
| Unity |
여러 image targets를 동시에 tracking (multi tracker) |
Android, iOS, Windows, macOS, editor simulation |
C# |
ImageTracking_MultiTarget_MultiTracker |
| Unity |
동일한 여러 image targets를 동시에 tracking |
Android, iOS, Windows, macOS, editor simulation |
C# |
ImageTracking_MultiTarget_SameImage |
| Unity |
Cloud recognition 및 track images |
Android, iOS, Windows, macOS, editor simulation |
C# |
ImageTracking_CloudRecognition |
| Unity |
Object tracking |
Android, iOS, Windows, macOS, editor simulation |
C# |
ObjectTracking |
| Unity |
Motion tracking 및 plane detection |
Android, iOS |
C# |
MotionTracking_DeviceMotionAndPlaneDetection |
| Unity |
dense spatial mapping을 이용한 환경 상호작용 게임 |
Android, iOS, editor simulation |
C# |
SpatialMap_Dense_BallGame |
| Unity |
sparse spatial mapping 매핑, 실시간 콘텐츠 편집 및 미리보기 |
Android, iOS, editor simulation |
C# |
SpatialMap_Sparse_AllInOne |
| Unity |
sparse spatial mapping 구축 |
Android, iOS, editor simulation |
C# |
SpatialMap_Sparse_Building |
| Unity |
sparse spatial mapping 다운로드 및 tracking |
Android, iOS, editor simulation |
C# |
SpatialMap_Sparse_Localizing |
| Unity |
Surface tracking |
Android, iOS |
C# |
SurfaceTracking |
| Unity |
Mega Block quick start |
Android, iOS, editor simulation |
C# |
MegaBlock_Basic |
| Unity |
Mega annotation data 불러오기 |
Android, iOS, editor simulation |
C# |
MegaBlock_Ema |
| Unity |
Mega Landmark |
Android, iOS, editor simulation |
C# |
MegaLandmark_Basic |
| Unity |
Mega Go |
Android, iOS, 에디터 시뮬레이션 |
C# |
MegaGo |
| Unity |
motion tracking과 함께 여러 AR 기능 사용 |
Android, iOS, Windows, macOS, editor simulation |
C# |
Combination_BasedOn_MotionTracking |
| Unity |
3D objects와 images를 동시에 tracking |
Android, iOS, Windows, macOS, editor simulation |
C# |
Combination_ObjectTracking_ImageTracking |
| Unity |
sparse spatial mapping과 images를 동시에 tracking |
Android, iOS, editor simulation |
C# |
Combination_SpatialMap_ImageTracking |
| Unity |
sparse spatial mapping과 dense spatial mapping를 동시에 구축 Windows |
Android, iOS, editor simulation |
C# |
Combination_SpatialMap_Sparse_Dense |
| Unity |
비디오 스트림을 사용자 정의 카메라로 사용 |
Android, iOS, Windows, macOS, editor simulation |
C# |
Workflow_FrameSource_ExternalImageStream |
| Unity |
Apple Vision Pro headset에서 여러 AR 기능 사용 |
Apple Vision Pro |
C# |
Combination_BasedOn_AppleVisionPro |
| Unity |
Meta XR(Quest 3 등) 헤드셋에서 여러 AR 기능 사용 |
Meta Horizon OS (Meta XR) |
C# |
Combination_BasedOn_MetaXR |
| Unity |
XREAL glasses에서 여러 AR 기능 사용 |
Android (XREAL) |
C# |
Combination_BasedOn_Xreal |
| Unity |
Pico headset에서 여러 AR 기능 사용 |
Android (Pico) |
C# |
Combination_BasedOn_Pico |
| Unity |
Rokid glasses에서 여러 AR 기능 사용 |
Android (Rokid) |
C# |
Combination_BasedOn_Rokid |
| Unity |
headset extension packages 생성 템플릿 |
Android |
C# |
com.easyar.sense.ext.hmdtemplate |
| Unity |
비디오 녹화 |
Android |
C# |
VideoRecording |
| Unity |
Mega annotation extension |
Android, iOS |
C# |
MegaAnnotationExtension |